
ABOUT ME
The_BlackToteM (The_B.T.M.)

BioGRAPHY

Hi, My name is Sakgawee Puresrisak or you can call me "Book" as casual.
I'm a multi-talented artist and coder who is passionate about using art and gaming to bring a goal or vision to reality.
For me, the game is a huge source of inspiration. The game's story, philosophy, gameplay, and language, among other things, taught me a lot. That is a motivation for me to continue to improve my abilities.
Playing a game isn't just for fun; a well-designed game provides much more. This is why I want to share my experience through my work so that others can benefit from what I've learned.
It's not only a game that can make me want to chase my dreams. It's other people's creations that inspire me to do the same. Original Content, Fan Art, Comics, or Animation These are the things that motivate me to try my hand at making my own invention, to improve it, to make it bigger and better than what I've seen in my vision. All persons who can make or lead their creation to success have my respect. They must invest sufficient expertise, experience, determination, and perseverance in the project; these are the qualities I wish to possess in order for my project to be as successful as theirs. So, if it's essential for the work and the objective, any fascinating abilities are welcome. If it is necessary, I am eager to learn anything.

ORIGIN STORY : HOW DO I START GAME DEVELOPMENT JOURNEY?

That began in fourth grade, when my friends and nephew introduced me to RTS games such as the C&C series, Red Alert, and Starcraft. These games are the reason I want to learn to code and enjoy tinkering with computers. I start looking for a way to play LAN games with my father on my own. Fortunately, my father encouraged me to provide what was required. Include my desire to make my own Starcraft level. I'd like the AI to move and attack in the given situation. That wish... let my father introduce me to the tools that can make it come true: "StarEdit," the Starcraft game's map builder program. This is where my coding excitement begins. I began to study how to use a trigger. Plan how to create a condition that is appropriate for my design. Despite the fact that I am unable to create elaborate or complex scripts. However, I have the ability to create my own level and campaign. (However, due to poor grammar uses, I am not open to download this campaign.)

StarEdit was only getting started. My father introduced me to Game Maker, a game engine program, during the next two years. It was the first gaming engine I had ever encountered. However, because I don't know how to code, this tool was first difficult for me. No one, not even my father, has ever taught me anything. All he can do is hand me a document book and tell me to go online and look for a free project sample. As a result, I'll have to teach myself. I learned how to apply my map-making knowledge from Starcraft to game scripting. Fortunately, Game Maker features a visual scripting feature. So, in order to develop a game, I'll have to trial and error various options in there and adjust with some parts of an example project. and yes I can make my very first game: B.T.M. Tank Battle, which is based on the NES game Battlecity.
Not only did the Game Maker engine teach me how to code. Their built-in "Sprite Editor" also encouraged me to pursue a career as a digital artist by learning how to create "Pixel Art" for use in games.
I'm always open to new ideas and collaboration. If your aim appears feasible and fascinating, and you require my assistance when I am available. With all of my knowledge and skills, I am willing to assist.
You can see my one page Resume here for a job.

01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE

MY LATEST WORK. SEE MORE >
02 EDUCATION
2009 - 2015
Phraharuthai Donmuang School
Senior High School Grade 1-6 (GPAX 3.58)
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2016 - 2019
King Mongkut University of Technology Thonburi
2nd-Class Honor on Bachelor Degree (GPAX 3.4)
Applied Computer Science - Multimedia
03 Experience
July 2019
4th joint symposium of KMUTT+TUT
Participant
In Japan, I attended a seminar with university sponsorship. It was a fantastic opportunity for me to meet people from other countries.
2020 - 2021
Global Wireless Co.Ltd.
Game/App Developer
Working under time constraints due to a large number of tasks. While learning how to work together to achieve the best outcomes and new Unity techniques to work as quickly and efficiently as possible. I also have the ability to manage co-workers and work on larger projects.
June 2018
Internship in The Monk Studios
2D Animator
As one of the best Animation Studio in Thailand.
I learned a lot about how experts in the animation industry work.
January 2018
Thailand Global Gam Jam 2018
Participant
Making a game in 48 hours appears insane at first glance. It is, nevertheless, possible to make it with the assistance of my teammates.
May 2017
11 Seconds Animation challenge
Participant
One of the projects for my animation class. This taught me how to organize my time in order to do brief but productive work.
October 2016
Basic Character Design for freshmen
Lecturer
My first time on, I was able to teach others and share my knowledge. It's a chance for me to perfect my presentation.
July 2016
KMUTT Leadership Training Club
Participant
This program introduced me to more people who would be presidents of each club and taught me how to manage a team.
December 2014
Ladkrabang Character Design Workshop Vol.2
Participant
This workshop piqued my interest in art and made me want to pursue it further.
I learned a lot about Cartoon Character design and met a lot of people who were passionate about it.
2021 - 2023
Astra Studio
Game Developer (Front - End)
Making NFT game with Unity in limited time due to nature of NFT Game. Research and implement feature that I haven't try such as connect API, IAP, CI/CD Automate build, Game Optimization and Patching.
Since company prefer "work from home 100%", It's make me more familiar with source control tool such as git, sourcetree.